KILL OF THE SPYDERWOMAN
Antoinette Rydyr & Steve Carter
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Your eyes will be sucked out of their sockets by the profoundly grotesque
imagery in Antoinette Rydyr's Kill of the Spyderwoman #1.
Dumpy Janet arrives home one day to find her husband Alan
in bed with vivacious Kellie, who croons, "Forget her, Alan. You've got
me, and I'm worth a thousand Janets." Peeved to boiling point, Janet seeks
vengeance from the Spyderwoman: an eight-legged she-arachnid living behind
the "Black Mausoleum" book shop (a subtle reference there to Leigh Terror
Australis Blackmore).
Given a funnelweb spider, Janet exacts her revenge by
planting the creature in the bathroom with Kellie. Imbued with supernatural
powers, the spider ambles into Kellie's vagina and transforms her into
a human/spider hybrid, complete with arachnid hungers and amorality. From
here on things get really weird, really quickly.
Reminiscent of David Cronenberg's biological nightmares,
Kill
of the Spyderwoman works its poison in the same disturbing fashion.
All three main players are reborn into new and more horri-fying configurations
of flesh. I was particularly alarmed by the freakish reincarnation of Alan
as a brood of sex-crazed baby spiders baring his likeness - imagery that
also recalls Michael Shea's piteously remade human souls.
While the trappings are recognisable to any horror buff,
Rydyr's commitment to the bizarre ensures the exploitation of new territory.
Drawn in her simple, cartoonish style, Kill of the Spyderwoman delivers
its shocks effectively despite the jumpy 18 page narrative. Also included
are two unrelated stories: a single page rape-murder vignette, and the
ominously titled 'The Hungry Thing'.
SPORE WHORES #2-3
Steve Carter & Antoinette Rydyr
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More rape, disease, and slaughter!
Spore Whores #2 continues to follow Sarge and Spacey
Curio as they learn to survive in a spore-infested world, though for most
of the story their paths do not cross. Several other characters are introduced
to illustrate how the disease affects certain stratas of society, both
physiologically and psychologically. The spore cycle, laid down in part
one, is not so much expanded upon here as re-examined from disparate points
of view - all of which merge or overlap during the narrative.
A balding family man is captured by Spacey and her band
of infected whores; he's soon helplessly pumping the meat in their hijacked
"fucktruck". Later the poor "gimpsta" mutates into a hideous spore carrier,
losing the memories of his raped wife and daughter along with his humanity.
After escaping a gore-drenched skirmish with some "rotters" - unwillingly
celibate spore whores resembling zombies - Spacey and her remaining spore
sisters meet in a bar, unleashing their virus-induced bloodlust on two
men. She then confronts Sarge in his flat to exact revenge for his extermination
of her sisters in part one. Needless to say, more guts are spilled. In
the epilogue Spacey and company, who have succumbed to the rotting phase
of the disease, rape a scumbag business executive in a lavatory.
Part three, subtitled Nest of the Necrofems, has Sarge
fleeing the city in one of Carter's breadboard cars. Sarge happens upon
a beaver-toothed red-neck being attacked by rotters, and decides to lend
a helping shotgun. The rescued youth invites Sarge back to the homestead
for some "country hospitaliddy," but it's not long before more chaos erupts.
Meanwhile, things in the city have worsened. A huge compound
has been built to contain and exterminate the growing number of rotters;
one arresting page shows hundreds of them being torched in mass graves.
(One guard rebukes another for comparing the scene to Dachau.) Captured
by a clean-up squad, Spacey avoids the camp and heads for the hills. She
meets up with an organised group of militant rotters, the eponymous necrofems
one presumes, who have managed to halt putrefaction by farming healthy
humans for intercourse. This is a major addition to spore whore anthropology:
a social order among rotters, with a leader no less. That is until Spacey,
Sarge and the Tasmanian Hillbillies arrive on the scene.
Even though Spore Whores #2 has its moments, it
is merely a prelude to the awesome Spore Whores #3, which in terms
of scope, artistry, and invention, is easily the superior Spore Whores
instalment. The rustic setting and the nest of predatory necrofems (who
remind me of army ants) pours buckets of vitality into the saga.
As mentioned, part three features the best artwork of
the lot, although I've been told the earlier episodes were produced during
a hectic work period. Whatever, the art in number three simply kicks arse.
The attention to detail is extensive, for instance the cones of distant
street lights on page 12, and the forest background on page 19. Every page
benefits from the boosted level of ambition - choosing a favourite panel
is difficult. A half point was deducted for the wonky knee joints alone.
Those who dismiss SCAR's comics as sexually violent garbage
don't allow themselves to appreciate the social commentary, the witticisms,
the hokey dialogue, or the logically sound pseudo-biology. If their stories
sometimes lack coherence, it is more due to the space limitations of the
comic format rather than to any structural flaws. Pick up a Spore Whore
today, if you can find one.
TOMB TALES #2
Scripts: Crumbl'in Charlie
Art: Various Artists
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Clichéd to the bone, the stories in Tomb Tales #2 don't
even score points for tastelessness.
'Jungle Rot' follows a game hunter's trek into Darkest
Africa, searching for a legendary elephant burial ground. The hunter becomes
the hunted after losing his helpers and pitching head-first into the web
of a monster spider. In 'Say What?' the proprietor of a hospice for deaf
men is taught a lesson when his abused residents turn the tables on him.
'Loggers at Loggerheads' restores its status quo with vengeance from the
grave. A love triangle is shattered with a chainsaw gouge to the face;
the jilted lover then rises to even the score. Lastly, the decaying customers
of a tanning salon also lurch around in their cerements to roast a greedy
business man in 'Canadian Bakin'.
Hal "Horrid" Robins' artwork for the title pages and the
'Jungle Rot' tale is excellent, supremo. The remaining artists, Lino Viapiano,
Dave Matsuoka, and Shawn Van Briesen, handle their assignments with verve,
too. But without Horrid's contribution, Tomb Tales would be a dead loss
given the weak scripts.
These guys are switched on to horror - which is a good
start. If writer Crumbl'in Charlie trusts his imagination long enough and
stops reinventing the wheel, future Tomb Tales may be worth unearthing.
I'll be watching out for them, if only to see more of Horrid's handiwork.
EC artist Jack Kamen drew the cover art.
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